#Reversing a list#
  1. How would you define an operation to reverse a list? (Don't peek at the [[lambda_library]]! Try to figure it out on your own.) Choose whichever implementation of list you like. Even then, there are various strategies you can use. (See [[hints/Assignment 4 hint 1]] if you need some hints.)
#Comparing lists for equality#
  1. Suppose you have two lists of integers, `left` and `right`. You want to determine whether those lists are equal: that is, whether they have all the same members in the same order. (Equality for the lists we're working with is *extensional*, or parasitic on the equality of their members, and the list structure. Later in the course we'll see lists which aren't extensional in this way.) How would you implement such a list comparison? (See [[hints/Assignment 4 hint 2]] if you need some hints.)
#Enumerating the fringe of a leaf-labeled tree# First, read this: [[Implementing trees]]
  1. blah (See [[hints/Assignment 4 hint 3]] if you need some hints.)
#Mutually-recursive functions#
  1. (Challenging.) One way to define the function `even` is to have it hand off part of the work to another function `odd`: let even = \x. iszero x ; if x == 0 then result is true ; else result turns on whether x's pred is odd (odd (pred x)) At the same tme, though, it's natural to define `odd` in such a way that it hands off part of the work to `even`: let odd = \x. iszero x ; if x == 0 then result is false ; else result turns on whether x's pred is even (even (pred x)) Such a definition of `even` and `odd` is called **mutually recursive**. If you trace through the evaluation of some sample numerical arguments, you can see that eventually we'll always reach a base step. So the recursion should be perfectly well-grounded: even 3 ~~> iszero 3 true (odd (pred 3)) ~~> odd 2 ~~> iszero 2 false (even (pred 2)) ~~> even 1 ~~> iszero 1 true (odd (pred 1)) ~~> odd 0 ~~> iszero 0 false (even (pred 0)) ~~> false But we don't yet know how to implement this kind of recursion in the lambda calculus. The fixed point operators we've been working with so far worked like this: let X = Y T in X <~~> T X Suppose we had a pair of fixed point operators, `Y1` and `Y2`, that operated on a *pair* of functions `T1` and `T2`, as follows: let X1 = Y1 T1 T2 in let X2 = Y2 T1 T2 in X1 <~~> T1 X1 X2 and X2 <~~> T2 X1 X2 If we gave you such a `Y1` and `Y2`, how would you implement the above definitions of `even` and `odd`?
  2. (More challenging.) Using our derivation of Y from the [Week3 notes](/week3/#index4h2) as a model, construct a pair `Y1` and `Y2` that behave in the way described. (See [[hints/Assignment 4 hint 4]] if you need some hints.)