4 | jsMath-global-controls.html
6 | Part of the jsMath package for mathematics on the web.
8 | This file by jsMath-global.html to open a small control panel
9 | at the top of the page. The panel shows the URL and allows the
10 | user to refresh the page, print it, and so on.
12 | ---------------------------------------------------------------------
14 | Copyright 2006 by Davide P. Cervone
16 | Licensed under the Apache License, Version 2.0 (the "License");
17 | you may not use this file except in compliance with the License.
18 | You may obtain a copy of the License at
20 | http://www.apache.org/licenses/LICENSE-2.0
22 | Unless required by applicable law or agreed to in writing, software
23 | distributed under the License is distributed on an "AS IS" BASIS,
24 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
25 | See the License for the specific language governing permissions and
26 | limitations under the License.
29 body {border:0px; padding:0px; margin:0px}
30 div {padding:0px; background: #CCCCCC; border:1px outset}
31 table {border:0px; padding:0px; margin:0px; width:100%}
33 #url {margin-left:5px; padding:1px 0px 0px 2px}
34 #hide {margin-right:5px}
38 if (window.location.search != '') {document.domain = window.location.search.substr(1)}
39 try {jsMath = parent.jsMath} catch (err) {}
43 <!----------------------------------->
45 | <script src="../../debug/console.js"></script>
46 | <script src="../../debug/show.js"></script>
48 <!----------------------------------->
51 <tr><td width="99%" nowrap>
52 <input type="text" style="width:75%" id="url">
53 <input type="button" value="Go" onclick="jsMath.SetURL()"></td>
54 <td width="1%" nowrap>
55 <!----------------------------------->
56 <!--<input type="button" value="Debug" onclick="debug()">-->
57 <!----------------------------------->
58 <input type="button" value="Print" id="print" onclick="jsMath.Print()">
59 <input type="button" value="Reload" id="reload" onclick="jsMath.Reload()">
60 <input type="button" value="Go Local" id="goLocal" onclick="jsMath.GoLocal()">
61 <input type="button" value="Empty" id="empty" onclick="jsMath.Empty()">
62 <input type="button" value="Hide" id="hide" onclick="setTimeout('jsMath.Hide()',10)"></small></td></tr>
68 jsMath.url = document.getElementById("url");
69 jsMath.url.onkeypress = function (event) {
70 if (!event) {event = window.event}
71 var code = (event.which != null)? event.which:
72 (event.keyCode != null)? event.keyCode : event.charCode;
73 if (code == 13) {jsMath.SetURL(); return false}
76 if (jsMath.URL) {jsMath.url.value = jsMath.URL}
78 jsMath.print = document.getElementById("print");
79 jsMath.reload = document.getElementById("reload");
82 var div = document.all.panel;
83 var h = div.clientHeight + 2*div.clientTop;
84 if (h == 0 || h > 200 && attempts++ < 10)
85 {setTimeout("Show()",10*attempts); return}
86 parent.jsMath.SetControls(h+',*');
88 if (document.body.scrollHeight < 1) {
90 // MSIE/Mac doesn't get the right scrollHeight until the
91 // frame is fully renderred, which requires the frame
92 // to be visible, and there is no telling when the rendering
93 // is complete (it is AFTER the onload handler fires).
95 jsMath.print.disabled = true;
97 parent.document.body.rows = "50,*";
98 setTimeout("Show()",1);
100 parent.jsMath.SetControls(document.body.scrollHeight+',*');