* How shall we handle \[[∃x]]? As we said, GS&V really tell us how to interpret \[[∃xPx]], but what they say about this breaks naturally into two pieces, such that we can represent the update of our starting set `u` with \[[∃xPx]] as:
u >>=set \[[∃x]] >>=set \[[Px]]
What does \[[∃x]] need to be here? Here's what they say, on the top of p. 13:
> Suppose an information state `s` is updated with the sentence ∃xPx. Possibilities in `s` in which no entity has the property P will be eliminated.
We can defer that to a later step, where we do `... >>= \[[Px]]`. GS&V continue:
> The referent system of the remaining possibilities will be extended with a new peg, which is associated with `x`. And for each old possibility `i` in `s`, there will be just as many extensions `i[x/d]` in the new state `s'` as there are entities `d` which in the possible world of `i` have the property P.
Deferring the "property P" part, this corresponds to:
u updated with \[[∃x]] ≡
let extend_one = fun (one_dpm : bool dpm) ->
List.map (fun d -> bind_dpm one_dpm (new_peg_and_assign 'x' d)) domain
in bind_set u extend_one
where `new_peg_and_assign` is the operation we defined in [hint 3](/hints/assignment_7_hint_3):
let new_peg_and_assign (var_to_bind : char) (d : entity) =
(* we want to return a function that we can bind to a bool dpm *)
fun (truth_value : bool) ->
fun ((r, h) : assignment * store) ->
(* first we calculate an unused index *)
let new_index = List.length h
(* next we store d at h[new_index], which is at the very end of h *)
(* the following line achieves that in a simple but inefficient way *)
in let h' = List.append h [d]
(* next we assign 'x' to location new_index *)
in let r' = fun var ->
if var = var_to_bind then new_index else r var
(* we pass through the same truth_value that we started with *)
in (truth_value, r', h')
What's going on in this representation of `u` updated with \[[∃x]]? For each `bool dpm` in `u`, we collect `dpm`s that are the result of passing through their `bool`, but extending their input `(r, h)` by allocating a new peg for entity `d`, for each `d` in our whole domain of entities, and binding the variable `x` to the index of that peg.
A later step can then filter out all the `dpm`s according to which the entity `d` we did that with doesn't have property P.
So if we just call the function `extend_one` defined above \[[∃x]], then `u` updated with \[[∃x]] updated with \[[Px]] is just:
u >>= \[[∃x]] >>= \[[Px]]
or, being explicit about which "bind" operation we're representing here with `>>=`, that is:
bind_set (bind_set u \[[∃x]]) \[[Px]]
* Let's compare this to what \[[∃xPx]] would look like on a non-dynamic semantics, for example, where we use a simple reader monad to implement variable binding. Reminding ourselves, we'd be working in a framework like this. (Here we implement environments or assignments as functions from variables to entities, instead of as lists of pairs of variables and entities. An assignment `r` here is what `fun c -> List.assoc c r` would have been in [week6](
/reader_monad_for_variable_binding).)
type assignment = char -> entity;;
type 'a reader = assignment -> 'a;;
let unit_reader (x : 'a) = fun r -> x;;
let bind_reader (u : 'a reader) (f : 'a -> 'b reader) =
fun r ->
let a = u r
in let u' = f a
in u' r;;
let getx = fun r -> r 'x';;
let lift (predicate : entity -> bool) =
fun entity_reader ->
fun r ->
let obj = entity_reader r
in unit_reader (predicate obj)
`lift predicate` converts a function of type `entity -> bool` into one of type `entity reader -> bool reader`. The meaning of \[[Qx]] would then be:
\[[Q]] ≡ lift q
\[[x]] ≡ getx
\[[Qx]] ≡ \[[Q]] \[[x]] ≡
fun r ->
let obj = getx r
in unit_reader (q obj)
Recall also how we defined \[[lambda x]], or as [we called it before](/reader_monad_for_variable_binding), \\[[who(x)]]:
let shift (var_to_bind : char) (clause : bool reader) =
(* we return a lifted predicate, that is a entity reader -> bool reader *)
fun entity_reader ->
fun (r : assignment) ->
let new_value = entity_reader r
(* remember here we're implementing assignments as functions rather than as lists of pairs *)
in let r' = fun var -> if var = var_to_bind then new_value else r var
in clause r'
Now, how would we implement quantifiers in this setting? I'll assume we have a function `exists` of type `(entity -> bool) -> bool`. That is, it accepts a predicate as argument and returns `true` if any element in the domain satisfies that predicate. We could implement the reader-monad version of that like this:
fun (lifted_predicate : entity reader -> bool reader) ->
fun r -> exists (fun (obj : entity) -> lifted_predicate (unit_reader obj) r)
That would be the meaning of \[[∃]], which we'd use like this:
\[[∃]] \[[Q]]
or this:
\[[∃]] ( \[[lambda x]] \[[Qx]] )
If we wanted to compose \[[∃]] with \[[lambda x]], we'd get:
let shift var_to_bind clause =
fun entity_reader r ->
let new_value = entity_reader r
in let r' = fun var -> if var = var_to_bind then new_value else r var
in clause r'
in let lifted_exists =
fun lifted_predicate ->
fun r -> exists (fun obj -> lifted_predicate (unit_reader obj) r)
in fun bool_reader -> lifted_exists (shift 'x' bool_reader)
which we can simplify as:
let shifted clause =
fun entity_reader r ->
let new_value = entity_reader r
in let r' = fun var -> if var = 'x' then new_value else r var
in clause r'
in let lifted_exists =
fun lifted_predicate ->
fun r -> exists (fun obj -> lifted_predicate (unit_reader obj) r)
in fun bool_reader -> lifted_exists (shifted bool_reader)
fun bool_reader ->
let shifted' =
fun entity_reader r ->
let new_value = entity_reader r
in let r' = fun var -> if var = 'x' then new_value else r var
in bool_reader r'
in fun r -> exists (fun obj -> shifted' (unit_reader obj) r)
fun bool_reader ->
let shifted'' r obj =
let new_value = (unit_reader obj) r
in let r' = fun var -> if var = 'x' then new_value else r var
in bool_reader r'
in fun r -> exists (fun obj -> shifted'' r obj)
fun bool_reader ->
let shifted'' r obj =
let new_value = obj
in let r' = fun var -> if var = 'x' then new_value else r var
in bool_reader r'
in fun r -> exists (shifted'' r)
fun bool_reader ->
let shifted'' r new_value =
let r' = fun var -> if var = 'x' then new_value else r var
in bool_reader r'
in fun r -> exists (shifted'' r)
This gives us a value for \[[∃x]], which we use like this:
\[[∃x]]reader ( \[[Qx]] )
Contrast the way we use \[[∃x]] in GS&V's system. Here we don't have a function that takes \[[Qx]] as an argument. Instead we have a operation that gets bound in a discourse chain:
u >>= \[[∃x]] >>= \[[Qx]]
The crucial difference in GS&V's system is that the distinctive effect of the \[[∃x]]---to allocate new pegs in the store and associate variable `x` with the objects stored there---doesn't last only while interpreting clauses supplied as arguments to \[[∃x]]. Instead, it persists through the discourse, possibly affecting the interpretation of claims outside the logical scope of the quantifier. This is how we're able to interpret claims like:
> If ∃y (farmer y and ∃x y owns x) then (y beats x).
* Can you figure out how to handle \[[not φ]] and the other connectives? If not, here are some [more hints](/hints/assignment_7_hint_6). But try to get as far as you can on your own.